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图书馆 | 资料类型 | 排架号 | 子计数 | 书架位置 | 状态 | 图书预约 |
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正在检索... Science | Book | T385 .D32 2001 | 1 | Stacks | 正在检索... 未知 | 正在检索... 不可借阅 |
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摘要
摘要
Here is the most comprehensive guide available on 3-D design, featuring scores of no-fail techniques detailing everything from enhancing the speed of an image to generating pro workarounds. Features dozens of full-color examples from leading artists.
评论 (2)
Choice 评论
Danaher, computer artist, writer, and educator, creates an excellent introduction to the principles and terminology of 3D computer illustration. With 500 full-color illustrations and clearly written text, it is the best primer for understanding how artists and designers use 3D computer software to create animations, illustrations, and models. The format, index, and glossary also make it useful as a resource. Danaher includes a brief history of how artists represented the 3D world in 2D illustrations, followed by a survey of today's most popular software for animation and rendering. Secondly, he explains core concepts such as nurbs, Bezier splines, ray tracing, and radiosity, to name a few. Each concept is explained in a two-page spread including simple computer illustrations. Although this is not a software spec how-to book, Danaher offers "simple lessons" such as modeling parametrics, Booleans, and animation and texture mapping. He also introduces Web 3D including topics such as VRML, Cult 3D, and Hypercosm. Finally, he showcases a portfolio of computer renderings, including three illustrations by the author that are breathtaking. An appealing book for anyone who wants to gain a basic understanding of the concepts of 3D computer visualization. General readers; lower- and upper-division undergraduates; graduate students; professionals; two-year technical program students. S. Visser Purdue University
《图书馆杂志》(Library Journal )书评
Rather than focus on one piece of 3-D creation software, Danaher briefly describes major packages and their strengths. He then devotes the bulk of the book to outlining 3-D concepts, creation, and terminology, concluding with a discussion of 3-D on the web and a showcase of real-world usage. This clear overview provides aspiring 3-D artists with a solid foundation that can then inform work with specific design software. An essential (and affordable) reference for public and academic libraries. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.