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摘要
摘要
Explores the difference between traditional media, such as books, theater, and film, and the recent development of cyberspace, which appears to shape not only how we communicate but increasingly the way we think.
评论 (3)
Kirkus评论
This study of the impact of emerging technologies on the arts is instructive and informative, but lapses into elitist ramblings by its end. In this tour of various virtual worlds--from audio to animation, from a virtual recreation of San Francisco to the animated flocking birds that were the basis for the swarming bats in Batman Returns--Holtzman (Digital Mantras, 1994) does a marvelous job of showing that ""the most exciting aspect of using computers as creative partners is the possibility of creating completely new worlds, worlds unimaginable before computers."" He has a knack for taking relatively difficult concepts--for example, the use of fractals (random, computer-generated polygons) in producing lifelike, three-dimensional graphics of mountains, flowers, or chameleons--and making them understandable to the novice. Particularly interesting are his reviews of virtual-reality products that allow the user to control all audiovisual aspects of the environment. At a few points in his narrative, Holtzman shows his fluency in the experimental literature of Jorge Luis Borges, and on the subject of hypertext, he evokes the deconstructionist aesthetic of Derrida and the ""cut-up"" technique of Burroughs to show how nonlinear text is revolutionizing the literary world. This is cleverly illustrated by Holtzman's unannounced change to a Douglas Coupland style in which his own remarks are punctuated by quotes from Marshall McLuhan, the ""patron saint of the digerati."" But new literature is also the main problem area for Holtzman. Commenting on what some literary critics see as a real threat to traditional narrative, Holtzman glibly states, ""Whatever the book's future is, clearly its role will never be the same. The book has lost its preeminence."" Somewhat conciliatory hut ultimately unapologetic, Holtzman seems to be blowing ""Taps"" for the print media. The tone of disregard notwithstanding, this is, for the most part, a fun read with generally positive implications for the audiovisual arts. Copyright ©Kirkus Reviews, used with permission.
《书目》(Booklist)书评
The aesthetics governing traditional architecture, art, music, and sculpture have been extended in the digital domain to allow more interactive and personalized encounters. Holtzman, who is both a computer musician and product marketing executive, tours the digital avant-garde: virtual cities where Web surfers hyperlink and cyber cafes where avatars chat; fractal art that approaches the infinitesimal; digital DNA that tracks the evolution of fictional flora and fauna; musical labyrinths created interactively in a Web-based theme park. Digital technology is nonlinear, Holtzman reminds the reader. Linear aesthetics are approaching a dead end, but a way out is offered through hyperlinks that allow users to direct their own path through the "start-anywhere go-anywhere experience" delivered in the mosaiclike world of cyberspace. Holtzman reins in his enthusiasm briefly to acknowledge certain limits in the digital world--pixelated images, flat textures, finite CD-ROM speeds, and so on. Nonetheless, he foresees the ultimate demise of books and print media, even though the footnotes in his own book primarily refer to printed materials. -George Eberhart
《图书馆杂志》(Library Journal )书评
This work is an engrossing exploration of what Holtzman (Digital Mantras: The Languages of Abstract and Virtual Worlds, LJ 6/1/94) believes is a fascinating march into a cultural realm as compelling as the New World that once tempted Columbus. Are you aware, for example, of the profound changes already brought about by the explosion of CD-ROMs, the World Wide Web, and virtual reality, which allow us, by nature of their nonlinearity, to jump from idea to idea, independent of the constraints of space and time? If you are, you are ready to greet the next generation of digital media, or "mosaics," which Holtzman says will reshape the very ways we think, much the way the alphabet has shaped thought and influenced the world for thousands of years. Literate, entertaining, and more than a little bit thrilling, the ideas herein will set readers on a course to a fertile land whose possibilities will lure them to disembarkand never look back. For all computer collections.Geoff Rotunno, "Tri-Mix" Magazine, Goleta, Cal. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
目录
Introduction |
Part I A Tour of Digital Worlds |
1 Wired Worlds |
2 Virtual Worlds |
3 Software Worlds |
4 Animated Worlds |
5 Ghost |
Dance |
Part II The Medium is The Message |
6 In Search of the Digital |
7 Sculpting 0s and 1s |
8 Digital Limited Inc. |
9 Mosaics |
Conclusion |
10 Don't Look Back |
Epilogue: The Way of Tea |
Notes |
Bibliography |
Picture Credits |
Index |