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Résumé
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
Table des matières
Acknowledgments |
Foreword |
Tim Skelly |
Introduction |
Bernard Perron and Mark J. P. Wolf |
The Essays |
1 Gaming Literacy: Game Design as a Model for Literacy in the 21st CenturyEric Zimmerman |
2 Philosophical Game DesignLars Konzack |
3 The Video Game Aesthetic: Play as FormDavid Myers |
4 Embodiment and InterfaceAndreas Gregersen and Torben Grodal |
5 Understanding Video Games as Emotional ExperiencesAki Jarvinen |
6 In the Frame of the Magic Cycle: The Circle(s) of GameplayDominic Arsenault and Bernard Perron |
7 Understanding Digital PlayabilitySebastien Genvo |
8 Z-axis Development in the Video GameMark J. P. Wolf |
9 Retro Reflexivity: La-Mulana, an 8-Bit Period PieceBrett Camper |
10 "This is Intelligent Television": Early Video Games & Television in the Emergence of the Personal ComputerSheila C. Murphy |
11 Too Many Cooks: Media Convergence and Self-Defeating AdaptationsTrevor Elkington |
12 Fear of Failing? The Many Meanings of Difficulty in Video GamesJesper Juul |
13 Between Theory and Practice: The GAMBIT ExperienceClara Fernandez-Vara and Neal Grigsby and Eitan Glinert and Philip Tan and Henry Jenkins |
14 Synthetic Worlds as Experimental InstrumentsEdward Castronova and Mark W. Bell and Robert Cornell and James J. Cummings and Matthew Falk and Travis Ross and Sarah B. Robbins and Alida Field |
15 Lag, Language, & Lingo: Theorizing Noise in Online Game SpacesMia Consalvo |
16 Getting into the Game: Doing Multi-Disciplinary Game StudiesFrans Mayra |
Appendix: Video Games |
Through Theories and Disciplines Works Cited About the Contributors |