Flash 5! : creative web animation
TITLE_DISPLAY:
Flash 5! : creative web animation
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Informations de publication:
Berkeley, CA : Macromedia Press, c2001.
Format de document:
Livres
Description matérielle:
xii, 540 p. : ill. (some col.) ; 23 cm. + 1 computer optical disc (4 3/4 in.)
Vedette-matière - titre:
Vedette secondaire auteur:
Numéro international normalisé des livres (ISBN):
9780201719697
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Bibliothèque | Type de document | Numéro de cote topographique | Nombre d'enregistrements enfants | Emplacement | Statut | Réservations du document |
---|---|---|---|---|---|---|
Recherche en cours... Science | Book | 006.696 F854F 2001 | 1 | Stacks | Recherche en cours... Inconnu | Recherche en cours... Indisponible |
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Résumé
Résumé
This text first provides a foundation and basic knowledge of Flash and its features and tools and then uses interactive tutorials and sample demos to expand this knowledge. It contains chapters on drawing, sound, the library, animation, interactivity, testing and publishing your work.
Table des matières
Introduction | p. ix |
Chapter 1 Why Flash? | p. 1 |
Speed | p. 1 |
Web Standard | p. 4 |
Interactivity | p. 5 |
Ease of Use | p. 6 |
Design Capabilities | p. 7 |
Versatility | p. 8 |
Widespread Viewability | p. 9 |
Integration | p. 9 |
Chapter 2 Getting Started | p. 11 |
How Flash Works | p. 11 |
What's New in Flash 5 | p. 14 |
Interface | p. 16 |
Options and Settings | p. 36 |
Setting Movie Properties | p. 44 |
The QuickTime Interactive Tutorials | p. 46 |
Chapter 3 Graphics | p. 47 |
Tools and Options | p. 48 |
Drawing Tasks | p. 56 |
Using the Pen Tool | p. 63 |
Pen and Drawing Preferences | p. 69 |
Editing Simple Shapes | p. 70 |
Strokes and Fills | p. 74 |
Importing Vector Graphics | p. 85 |
Optimizing Graphics | p. 88 |
Using Color | p. 89 |
Interactive Tutorial | p. 100 |
Chapter 4 Text | p. 101 |
What Is Text? | p. 102 |
Creating Text Elements | p. 102 |
Working with Text Elements | p. 106 |
Using Font Symbols for Dynamic Type Styling | p. 121 |
Breaking Text Apart | p. 124 |
Animation Considerations | p. 124 |
Interactive Tutorial | p. 126 |
Chapter 5 Sound | p. 127 |
Understanding Sound | p. 128 |
Importing Sounds | p. 129 |
Adding Sounds to the Timeline | p. 130 |
Configuring/Editing Sound Instances | p. 132 |
Sound Properties | p. 139 |
Updating Sounds | p. 143 |
Advanced Sound Capabilities | p. 146 |
Using Sounds in Shared Libraries | p. 146 |
Interactive Tutorials | p. 146 |
Chapter 6 Bitmaps | p. 147 |
Importing Bitmaps | p. 148 |
Adding Bitmaps to Your Movie | p. 150 |
Working with Bitmaps | p. 150 |
Bitmap Properties | p. 156 |
Optimizing Your Images | p. 158 |
Updating Bitmaps | p. 161 |
Using Bitmaps in Shared Libraries | p. 162 |
Using Animated GIFs | p. 163 |
Using PNGs | p. 165 |
Interactive Tutorial | p. 166 |
Chapter 7 Symbols | p. 167 |
Understanding Symbols and Instances | p. 167 |
Creating Symbols | p. 171 |
Editing Symbols | p. 179 |
Working with Instances | p. 182 |
Interactive Tutorials | p. 190 |
Chapter 8 Working with Elements on the Stage | p. 191 |
Selecting | p. 191 |
Groups | p. 197 |
Placing Elements on the Stage | p. 198 |
Transforming Elements | p. 207 |
Duplicating Elements | p. 213 |
Cutting, Copying, Deleting, and Pasting | p. 213 |
Interactive Tutorial | p. 214 |
Chapter 9 Using Layers to Separate Content and Functionality | p. 215 |
Understanding Layers | p. 216 |
Working with Layers | p. 218 |
Identifying Graphical Elements on Different Layers | p. 224 |
Using Guide Layers | p. 226 |
Special-Purpose Layers | p. 227 |
Layer Properties | p. 232 |
Interactive Tutorials | p. 234 |
Chapter 10 Using Animation to Build Movement | p. 235 |
How Animation Works | p. 236 |
Understanding the Timeline | p. 238 |
Working with Scenes | p. 245 |
Frames | p. 247 |
Creating Animation | p. 258 |
Putting It All Together | p. 271 |
Using QuickTime Video | p. 275 |
Interactive Tutorials | p. 276 |
Chapter 11 Basic Actions for Building Interactivity | p. 277 |
Interactivity in Flash | p. 278 |
Actions Panel | p. 289 |
Basic Actions in Depth | p. 298 |
Interactive Tutorials | p. 316 |
Chapter 12 Building Advanced Interactivity Using ActionScript | p. 317 |
What Is ActionScript? | p. 318 |
Thinking Like a Programmer | p. 320 |
Variables | p. 323 |
Operators | p. 334 |
Expressions | p. 342 |
Statements | p. 344 |
Functions | p. 352 |
Working with Multiple Timelines | p. 358 |
Objects | p. 383 |
Smart Clips | p. 397 |
The Actions Panel Options Menu | p. 398 |
Printing | p. 399 |
Interactive Tutorials | p. 405 |
Chapter 13 Using the Library to Manage Your Assets | p. 407 |
The Interface | p. 408 |
Managing Library Assets | p. 410 |
Working with Symbols in the Library Window | p. 413 |
Working with Sounds, Bitmaps, and Videos in the Library Window | p. 415 |
Viewing and Organizing Library Items | p. 416 |
Special Libraries | p. 418 |
Interactive Tutorials | p. 424 |
Chapter 14 Using Movie Explorer to Manage Structure | p. 425 |
Understanding the Display List | p. 426 |
Movie Explorer Tasks | p. 434 |
Interactive Tutorial | p. 438 |
Chapter 15 Testing | p. 439 |
Getting Ready to Test | p. 439 |
Testing Within the Flash Authoring Environment | p. 440 |
The Test Movie and Test Scene Commands | p. 442 |
The Testing Environment | p. 443 |
Chapter 16 Publishing Your Work | p. 457 |
Delivery Methods | p. 457 |
Flash and HTML | p. 485 |
Player Issues | p. 497 |
Understanding Templates | p. 498 |
Interactive Tutorial | p. 506 |
Appendix A On the CD | p. 507 |
Appendix B Keyboard Shortcuts | p. 509 |
Appendix C Resource Sites | p. 517 |
Appendix D Third-Party Software | p. 521 |
Index | p. 525 |
Macromedia Press,
Livres
Franklin, Derek.
Franklin, Derek.
Patton, Brooks.
2001
9780201719697
Berkeley, CA : Macromedia Press, c2001.
SD_ILS:710206
006.696 F854F 2001
Flash 5! : creative web animation
Flash 5! : creative web animation
Flash 5! : creative web animation
Creative web animation
Macromedia flash 5!
Flash (Computer file)
Flash 5! :
Franklin, Derek.
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