
Macromedia Flash 8 for Windows and Macintosh
Title:
Macromedia Flash 8 for Windows and Macintosh
Author:
Publication Information:
Berkeley, Calif. : Peachpit ; [London : Pearson Education [distributor]], 2006.
Format:
Books
Series:
Visual quickstart guide
Carrier Type:
xx, 569 p. : ill. ; 23 cm.
Title Subject:
ISBN:
9780321349637
Available:*
Library
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Science
Material Type
Book
Call Number
RESERVE 006.78 F615UL, 2006
Child Count
1
Shelf Location
Reserve desk
Status
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Unknown
Item Holds
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Unavailable
Bound With These Titles
On Order
Summary
Summary
Macromedia Flash is the industry-standard tool for producing web sites. This book takes an easy, visual approach to teaching Flash 8, using pictures to guide you through the software and show you what to do.
Table of Contents
Introduction | p. xi |
About Flash | p. xii |
What Makes Flash a Special Web-Design Tool? | p. xiii |
Flash 8: What's New? | p. xiv |
How to Use This Book | p. xix |
Chapter 1 The Flash Authoring Tool | p. 1 |
Working with Flash Documents | p. 2 |
Working with Template Documents | p. 7 |
Touring the Flash Authoring Environment | p. 10 |
About the Timeline | p. 11 |
About Document Properties | p. 13 |
Using Rulers, Grids, and Guides | p. 19 |
Working with Snapping | p. 22 |
Viewing at Various Magnifications | p. 26 |
About Panels | p. 28 |
Working with Grouped Panels | p. 31 |
About the Property Inspector | p. 36 |
Chapter 2 Creating Simple Graphics | p. 39 |
Touring the Tools | p. 40 |
Creating Solid Colors and Gradients | p. 42 |
Working with Color Swatches | p. 49 |
Creating Color Sets | p. 50 |
Setting Fill Attributes | p. 53 |
Setting Stroke Attributes | p. 55 |
Making Geometric Shapes | p. 58 |
Creating Freeform Shapes | p. 63 |
Adding Strokes and Fills | p. 74 |
Chapter 3 Working with Text | p. 79 |
Using the Text Tool | p. 80 |
Setting Text Attributes | p. 82 |
Setting Paragraph Attributes | p. 89 |
Chapter 4 Modifying Simple Graphics | p. 93 |
Setting Selection Preferences | p. 94 |
Making Selections | p. 95 |
Using the Clipboard | p. 102 |
Resizing Graphic Elements | p. 104 |
Positioning Graphic Elements | p. 108 |
Flipping, Rotating, and Skewing | p. 111 |
Distorting Graphic Elements | p. 115 |
Modifying Fills and Strokes | p. 119 |
Modifying Shapes: Selection Tool | p. 128 |
Modifying Shapes: Subselection Tool | p. 133 |
Converting Shape Types | p. 140 |
Chapter 5 Complex Graphics on a Single Layer | p. 143 |
Working with Groups | p. 146 |
Working with Grouped Elements | p. 148 |
Editing Groups | p. 150 |
Controlling Stacking Order | p. 153 |
Aligning Elements | p. 155 |
Combining Drawing-Objects | p. 157 |
Using Gradients in Multipart Shapes | p. 160 |
Chapter 6 Graphics on Multiple Layers | p. 169 |
Touring the Timeline's Layer Features | p. 170 |
Creating and Deleting Layers and Folders | p. 171 |
Controlling Layers and Folders | p. 174 |
Setting Layer Properties via the Timeline | p. 178 |
Controlling Layer Visibility in the Timeline | p. 182 |
Controlling the Stacking Order of Layers | p. 183 |
Organizing Layers in Folders | p. 184 |
Working with Graphics on Different Layers | p. 186 |
Cutting and Pasting Between Layers | p. 188 |
Distributing Graphic Elements to Layers | p. 191 |
Working with Guide Layers | p. 192 |
Working with Mask Layers | p. 194 |
Chapter 7 Working with Symbols | p. 199 |
Understanding the Library Panel | p. 200 |
Understanding Library Hierarchy | p. 205 |
Converting Graphics to Symbols | p. 208 |
Creating New Symbols from Scratch | p. 212 |
Using Symbol Instances | p. 215 |
Modifying Symbol Instances | p. 216 |
Swapping One Symbol Instance for Another | p. 220 |
Editing Master Symbols | p. 222 |
Duplicating Master Symbols | p. 224 |
Deleting Master Symbols | p. 225 |
Converting Symbol Instances to Graphics | p. 227 |
Copying Symbols Between Movies | p. 228 |
Chapter 8 Frame-by-Frame Animations | p. 233 |
Using the Timeline | p. 234 |
Creating Keyframes | p. 237 |
Creating In-Between Frames | p. 242 |
Selecting Frames | p. 244 |
Manipulating Frames in One Layer | p. 247 |
Removing Frames | p. 252 |
Making a Simple Frame-by-Frame Animation | p. 256 |
Previewing the Action | p. 259 |
Smoothing the Animation by Adding Keyframes | p. 261 |
Using Onion Skinning | p. 263 |
Editing Multiple Frames | p. 266 |
Setting the Frame Rate | p. 268 |
Varying the Speed of Animations | p. 269 |
Chapter 9 Animation with Motion Tweening | p. 271 |
Creating a Bouncing Ball with Motion Tweening | p. 272 |
Adding Keyframes to Motion Tweens | p. 276 |
Animating Color Effects | p. 277 |
Animating Graphics That Change Size | p. 278 |
Rotating and Spinning Graphics | p. 280 |
Moving Graphics in Straight Lines | p. 283 |
Moving Graphics Along a Path | p. 286 |
Orienting Graphics to a Motion Path | p. 290 |
Changing Tween Speed | p. 292 |
Getting Help with Motion Tweens | p. 298 |
Chapter 10 Animation with Shape Tweening | p. 301 |
Creating a Bouncing Ball with Shape Tweening | p. 302 |
Morphing Simple Lines and Fills | p. 307 |
Shape-Tweening Multiple Shapes | p. 310 |
Transforming a Simple Shape into a Complex Shape | p. 312 |
Creating Shapes That Move as They Change | p. 316 |
Chapter 11 More-Complex Animation Tasks | p. 319 |
Understanding Scenes | p. 320 |
Manipulating Frames in Multiple Layers | p. 323 |
Animating Multiple Motion Tweens | p. 326 |
Animating Shape Tweens in Multiple-Shape Graphics | p. 332 |
Reversing Frames | p. 334 |
Combining Tweening with Frame-by-Frame Techniques | p. 336 |
Saving Animations As Graphic Symbols | p. 338 |
Using Animated Graphic Symbols | p. 342 |
Saving Animations as Movie-Clip Symbols | p. 348 |
Using Movie-Clip Symbols | p. 352 |
Using Animated Masks | p. 355 |
Chapter 12 Building Buttons for Interactivity | p. 363 |
Creating a Basic Button Symbol | p. 365 |
Creating Shape-Changing Button Symbols | p. 370 |
Creating Fully Animated Button Symbols | p. 373 |
Creating Invisible Button Symbols | p. 375 |
Using Button Components | p. 377 |
Modifying Button Components | p. 380 |
Creating Movie-Clip Buttons | p. 384 |
Chapter 13 Basic Interactivity | p. 389 |
Touring the Actions Panel | p. 390 |
Customizing the Actions Panel | p. 393 |
Organizing Frame Actions | p. 396 |
Adding Frame Actions | p. 397 |
Adding Actions to Buttons | p. 403 |
Previewing Actions at Work | p. 411 |
Changing Events | p. 413 |
Triggering Actions from the Keyboard | p. 418 |
Triggering Multiple Actions with One Event | p. 420 |
Using Multiple Handlers for One Button | p. 425 |
Editing Scripts | p. 428 |
Adding Actions to Movie Clips | p. 431 |
Adding Actions to Movie-Clip Buttons | p. 433 |
Making Frame Actions Control Objects | p. 438 |
Using Buttons to Control Movie Clips | p. 446 |
Linking to Other Web Pages | p. 448 |
Using the Script Navigator | p. 451 |
Chapter 14 Using Non-Flash Graphics | p. 455 |
Importing Non-Flash Graphics | p. 456 |
Turning Bitmaps into Vector Graphics | p. 464 |
Using Bitmaps as Fills | p. 467 |
Chapter 15 Adding Sound | p. 471 |
Importing Sounds | p. 472 |
Adding Sounds to Frames | p. 474 |
Adding Sounds to Buttons | p. 479 |
Using Event Sounds | p. 481 |
Using Start Sounds | p. 485 |
Using Stream Sounds | p. 486 |
Stopping Sounds | p. 489 |
Using Behaviors to Control Sounds | p. 491 |
Repeating Sounds | p. 498 |
Editing Sounds | p. 500 |
Chapter 16 Delivering Movies to Your Audience | p. 505 |
Preparing Your Movie for Optimal Playback | p. 506 |
Publishing | p. 511 |
Working with Flash Player Settings | p. 515 |
Publishing HTML for Flash Player Files | p. 525 |
Using Alternate Image Formats | p. 534 |
Using Version Detection | p. 539 |
Creating Projectors | p. 541 |
Creating Publishing Profiles | p. 542 |
Exporting Flash to Other Formats | p. 546 |
Printing from Flash | p. 548 |
Printing from Flash Player | p. 550 |
Index | p. 553 |
Peachpit ; Pearson Education [distributor]],
Books
Ulrich, Katherine.
Ulrich, Katherine.
Visual quickstart guide
2006
9780321349637
SD_ILS:1068107
Macromedia Flash 8 for Windows and Macintosh
Macromedia Flash 8 for Windows and Macintosh
Macromedia Flash 8 for Windows and Macintosh
Visual quickstart guide
Flash (Computer file)
Macromedia Flash 8 for Windows and Macintosh
Ulrich, Katherine.
Title
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